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C++Primer(英文版第4版)

C++Primer(英文版第4版)

定 价:¥99.00

作 者: (美)李普曼(Lippman.B.)、等
出版社: 人民邮电出版社
丛编项: 图灵原版计算机科学系列
标 签: 高级编程

ISBN: 9787115151698 出版时间: 2006-11-01 包装: 平装
开本: 16 页数: 885 字数:  

内容简介

  C++诞生20年后,因其强大的功能、广泛的适用性和极高的效率,已经成为无庸置疑的主流编程语言。但是C++语言也不得不面对这样的挑战:其博大精深不仅令初学者望而生畏,而且即使是许多富于经验的老手也很难全面掌握,更有不少C++程序员一直背负着C语言的历史包袱,常常落入各种微妙难解的安全和性能陷阱。如何使现代C++理念深入人心,使C++更加容易学习和使用,已经成为众所瞩目的焦点。本书是久负盛名的C++经典教程,已经帮助全球无数程序员学会了C++。这一全新版本进行了彻底的修订,章节内容和编排都经过了重新组织,既显著改善了可读性,又充分体现了C++语言的最新进展和当前的业界最佳实践。本书是C++大师Stan B. Lippman丰富的实践经验和C++标准委员会原负责人Josée Lajoie对C++标准深入理解的完美结合。新版更加入了C++先驱Barbara E. Moo在C++教学方面的真知灼见。对C++基本概念和技术全面而且权威的阐述,对现代C++编程风格的强调,使本书不仅依然是初学者的最佳C++指南,而且即使对于中高级程序员,本书也是不可或缺的参考书。本书新版特色一开始就介绍C++标准库,使读者能够尽快编写实用程序,从而始终在实战环境中学习。讲授现代编程风格和程序设计技术。新增了大量教学辅助内容,用于强调重要的知识点、常见的错误、优秀的编程实践和使用提示。大量来自实战的示例和习题,可以巩固所学技能。书中例程的完整源代码可从www.turingbook.com网站下载。本书所有作者都是著名的C++权威人物。Stanley B. Lippman目前是微软公司 Visual C++ 团队的架构师。他从1984年开始在贝尔实验室与C++的设计者Bjarne Stroustrup一起从事C++的设计与开发。他在迪士尼和梦工厂从事动画制作,还担任过JPL的高级顾问。他还著有Inside the C++ Object Model。Josée Lajoie曾经是IBM加拿大研究中心C/C++编译器开发团队的成员,在ISO C++标准委员会工作了7年,担任过ISO核心语言工作组的主席和C++ Report杂志的专栏作家。Barbara E. Moo是拥有25年软件经验的独立咨询顾问。在AT&T,她与Stroustrup、Lippman一起管理过复杂的C++开发项目。她和Andrew Koenig合著了Accelerated C++和Ruminations on C++。

作者简介

  Stanley B. Lippman,目前是微软公司 Visual C++ 团队的架构师。他从1984年开始在贝尔实验室与C++的设计者Bjarne Stroustrup一起从事C++的设计与开发。又先后在迪士尼和梦工厂从事动画制作,还担任过JPL的高级顾问。他还著有Inside the C++ Object Model。

图书目录

Chapter 1 Getting Started
 1.1 Writing a Simple C++Program
  1.1.1 Compiling and Executing Our Program
 1.2 A First Lookat Input/Output
  1.2.1 Standard Input and Output Objects
  1.2.2 A Program that Uses the IO Library
 1.3 A Word About Comments
 1.4 Control Structures
  1.4.1 The while Statement
  1.4.2 The for Statement
  1.4.3 The if Statement
  1.4.4 Reading an Unknown Number of Inputs
 1.5 Introducing Classes
  1.5.1 The Sales_item Class
  1.5.2 A First Looka tMember Functions
 1.6 The C++Program
  Chapter Summary
  Defined Terms

Part I The Basics
Chapter 2 Variables and Basic Types
 2.1 Primitive Built-in Types
  2.1.1 Integral Types
  2.1.2 Floating-Point Types
 2.2 Literal Constants
 2.3 Variables
  2.3.1 What Is a Variable?
  2.3.2 The Name of a Variable
  2.3.3 Defining Objects
  2.3.4 Variable Initialization Rules
  2.3.5 Declarations and Definitions
  2.3.6 Scope of a Name
  2.3.7 Define Variables Where They Are Used
 2.4 const Qualifier
 2.5 References
 2.6 Typedef Names
 2.7 Enumerations
 2.8 Class Types
 2.9 Writing Our Own Header Files
  2.9.1 Designing Our Own Headers
  2.9.2 A Brief Introduction to the Preprocessor
  Chapter Summary
  Defined Terms
Chapter 3 Library Types
 3.1 Namespace using Declarations
 3.2 Library stringType
  3.2.1 Defining and Initializing strings
  3.2.2 Reading and Writing strings
  3.2.3 Operations on strings
  3.2.4 Dealing with the Characters of a string
 3.3 Library vector Type
  3.3.1 Defining and Initializing vectors.
  3.3.2 Operations on vectors
 3.4 Introducing Iterators
  3.4.1 Iterator Arithmetic
 3.5 Library bitset Type
  3.5.1 Defining and Initializing bitsets
  3.5.2 Operations on bitsets
  Chapter Summary
  Defined Terms
Chapter 4 Arrays and Pointers
 4.1 Arrays
  4.1.1 Defining and Initializing Arrays
  4.1.2 Operations on Arrays
 4.2 Introducing Pointers
  4.2.1 What Is aPointer?
  4.2.2 Defining and Initializing Pointers
  4.2.3 Operationson Pointers
  4.2.4 Using Pointers to Access Array Elements
  4.2.5 Pointers and the const Qualifier
 4.3 C-Style Character Strings
  4.3.1 Dynamically Allocating Arrays
  4.3.2 Interfacing to Older Code
 4.4 Multidimensioned Arrays
  4.4.1 Pointers and Multidimensioned Arrays
  Chapter Summary
  Defined Terms
Chapter 5 Expressions
 5.1 Arithmetic Operators
 5.2 Relational and Logical Operators
 5.3 The Bitwise Operators
  5.3.1 Using bitset Objectsor Integral Values
  5.3.2 Using the Shift Operators for IO
 5.4 Assignment Operators
  5.4.1 Assignment Is Right Associative
  5.4.2 Assignment Has Low Precedence
  5.4.3 Compound Assignment Operators
 5.5 Increment and Decrement Operators
 5.6 The Arrow Operator
 5.7 The Conditional Operator
 5.8 The size of Operator
 5.9 Comma Operator
 5.10 Evaluating Compound Expressions
  5.10.1 Precedence
  5.10.2 Associativity
  5.10.3 Order of Evaluation
 5.11 The new and delete Expressions
 5.12 Type Conversions
  5.12.1 When Implicit Type Conversions Occur
  5.12.2 The Arithmetic Conversions
  5.12.3 Other Implicit Conversions
  5.12.4 Explicit Conversions
  5.12.5 When Casts Might Be Useful
  5.12.6 Named Casts
  5.12.7 Old-StyleCasts
  Chapter Summary
  Defined Terms
Chapter 6 Statements
 6.1 Simple Statements
 6.2 Declaration Statements
 6.3 Compound Statements (Blocks)
 6.4 Statement Scope
 6.5 The if Statement
  6.5.1 The if Statement else Branch
 6.6 The switch Statement
  6.6.1 Using a switch
  6.6.2 Control Flow within a switch
  6.6.3 The default Label
  6.6.4 switch Expression and CaseLabels
  6.6.5 Variable Definitions inside a switch
 6.7 The while Statement
 6.8 The forLoop Statement
  6.8.1 Omitting Parts of the for Header
  6.8.2 Multiple Definitions in the for Header
 6.9 The do while Statement
 6.10 The break Statement
 6.11 The continue Statement
 6.12 The goto Statement
 6.13 try Blocks and Exception Handling
  6.13.1 A throw Expression
  6.13.2 The try Block
  6.13.3 Standard Exceptions
 6.14 Using the Preprocessor for Debugging
  Chapter Summary
  Defined Terms
Chapter 7 Functions
Chapter 8 The IO Library

Part II Containers and Algorithms
Chapter 9 Sequential Containers
Chapter 10 Associative Containers
Chapter 11 Generic Algorithms

Part III Classes and Data Abstraction
Chapter 12 Classes
Chapter 13 Copy Control
Chapter 14 Overloaded Operations and Conversions

Part Ⅳ Object-Oriented and Generic Programming
Chapter 15 Object-Oriented Programming
Chapter 16 Templates and Generic Programming

Part Ⅴ Advanced Topics
Chapter 17 Tools for Large Programs
Chapter 18 Specialized Tools and Techniques

AppendixA The Library
Index

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