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Java语言程序设计:进阶篇(英文版第8版)

Java语言程序设计:进阶篇(英文版第8版)

定 价:¥89.00

作 者: (美)梁 著
出版社: 机械工业出版社
丛编项:
标 签: J2EE

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ISBN: 9787111361251 出版时间: 2012-01-01 包装: 平装
开本: 16开 页数: 1342 字数:  

内容简介

  《Java语言程序设计:进阶篇(英文版 第8版)》是Java语言的经典教材,多年来畅销不衰。本书全面整合了Java 6的特性,采用“基础优先,问题驱动”的教学方式,循序渐进地介绍了程序设计基础、解决问题的方法、面向对象程序设计、图形用户界面设计、异常处理、I/O和递归等内容。此外,本书还全面且深入地覆盖了一些高级主题,包括算法和数据结构、多线程、网络、国际化、高级GUI等内容。 《Java语言程序设计:进阶篇(英文版 第8版)》影印版由《Java语言程序设计 基础篇》和《Java语言程序设计 进阶篇》组成。

作者简介

  Y. Daniel Liang 普度大学终身教授,阿姆斯特朗亚特兰大州立大学计算机科学系教授。他所编写的Java教程在美国大学Java课程中采用率极高,同时他还兼任Prentice Hall Java系列丛书的编辑。

图书目录

Chapter 1 Introduction to Computers, Programs, and Java
I.I Introduction
l.2 What is a Computer?
1.3 Programs
1.4 Operating Systems
1.5 Java, World Wide Web, and Beyond
1.6 The Java Language Specification, APU JDK, and IDE
1.7 A Simple Java Program
1.8 Creating, Compiling. and Executing a Java Program
1.9 (GUI) Displaying Text in a Message Dialog Box
Chapter 2 Elementary Programming
2.1 Introduction
2.2 Writing Simple Programs
2.3 Reading Input from the Console
2.4 Identifiers
2.5 Variables
2.6 Assignment Statements and Assignment Expressions
2.7 Named Constants
2.8 Numeric Data Types and Operations
2.9 Problem. Displaying the Current Time
2.10 Shorthand Operators
2.11 Numeric Type Conversions
2.12 Problem: Computing Loan Payments
2.13 Character Data Type and Operations
2.14 Problem: Counting Monetary Units
2.15 The String Type
2.16 Programming Style and Documentation
2.17 Programming Errors
2.18 (GUI) Getting Input from Input Dialogs
Chapter 3 Selections
3.1 Introduction
3.2 boolean Data Type
3.3 Problem: A Simple Math Learning Tool
3.4 if Statements
3.5 Problem: Guessing Birthdays
3.6 Two Way if Statements
3.7 Nested if Statements
3.8 Common Errors in Selection Statements
3.9 Problem: an Improved Math Learning Tool
3.10 Problem: Computing Body Mass Index
3.11 Problem: Computing Taxes
3.12 Logical Operators
3.13 Problem: Determining Leap Year
3.14 Probiem: Lottery
3.15 switch Statements
3.16 Conditional Expressions
3.17 Formatting Console Output
3.18 Operator Pfecedence and Associativity
3.19 (GUI) Confirmation Dialogs
Chapter 4 Loops
4.1 Introduction
4.2 The while Loop
4.3 The do-while Loop
4.4 The for Loop
4.5 Which Loop to Use?
4.6 Nested Loops
4.7 Minimizing Numeric Errors
4.8 Case Studies
4.9 Keywords breakand continue
4.10 (GUI)Controlling a Loop with a Confirmation Dialog
Chapter 5 Methods
5.1 Introduction
5.2 Defining a Method
5.3 Callinga Method
5.4 void Method Example
5.5 Passing Parameters by Values
5.6 Modularizing Code
5.7 Problem: Comrerting Decimals to Hexadecimals
5.8 Ovedoading Methods
5.9 The Scope of Variables
5.10 The Math Class
5.11 Case Study: Generating Random Charaaers
S.l2 Method Abstraction and Stepwise Refinement
Chapter 6 Single-Dimcnsional Arrays
6.1 Introduction
6.2 Array Basics
6.3 Problem. Lotto Numbers
6.4 Problem: Deck of Cards
6.5 Copying Arrays
……
Chapter 7 Multidimensional Arrays
Chapter 8 objects and Classes
Chapter 9 Strings and Text I/O
Chapter 10 Thinking in objects
Chapter 11 Inheritance and Polymorphism
Chapter 12 GUI Basics
Chapter 13 Exception Handling
Chapter 14 Abstract Classes and Interfaces
Chapter 15 Graphics
Chapter 16 Event-Drivcn Programming
Chapter 17 Creating Graphical User Interfaces
Chapter 18 Applcts and Multimedla
Chapter 19 Btnary I/O
Chapter 20 Recursion
Chapter 21 Generics
Chapter 22 Java Collections Framework
Chapter 23 Algorithm Efficiency
Chapter 24 Sorting
Chapter 25 Lists, Stacks, Clueucs, and Priority Queues
Chapter 26 Binary Search Trees
Chapter 27 Graphs and Applfcahons
Chapter 28 Weighted Graphs and Applications
Chapter 29 Multithrcading
Chapter 30 Networking
Chapter 31 Intcrnationalization
Chapter 32 Java Bcans and Bean Events
Chapter 33 Containers, Layout Managers, and Borders
Chapter 34 Menus,Toolbars, and Dialogs
Chapter 35 MVC and Swing Models
Chapter 36 JTable and JTree
Chapter 37 Java Database Programming
APPENDIXES
INDEX

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