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Scratch少儿编程思维训练:培养孩子的逻辑思维和计算思维能力

Scratch少儿编程思维训练:培养孩子的逻辑思维和计算思维能力

定 价:¥59.00

作 者: 张硕,张晨曦 著
出版社: 清华大学出版社
丛编项:
标 签: 暂缺

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ISBN: 9787302559634 出版时间: 2020-09-01 包装: 平装
开本: 16 页数: 192 字数:  

内容简介

  Scratch是目前非常流行的少儿编程语言。本书基于Scratch 3.5版本,系统、全面、细致地讲解了Scratch的编程技巧,旨在培养孩子的逻辑思维和计算思维能力。本书包括两大部分:*部分是Scratch快速入门,分为12章,介绍了Scratch的各个方面,并细致地讲解了项目制作过程;第二部分是计算思维及项目实例,首先通过实例讲解计算思维的4个组成部分以及如何提高计算思维能力,然后通过4个有趣的综合实例(“打地鼠”游戏、四则运算测验、画彩虹系列、冒泡排序法)讲解如何基于计算思维进行项目开发与制作。本书适合6~16岁的少儿阅读,对于6~8岁的少儿,建议采用亲子阅读的方式;对于9岁及以上的少儿,则完全可以自学。本书还可用作学校或培训机构的Scratch课程教材。

作者简介

暂缺《Scratch少儿编程思维训练:培养孩子的逻辑思维和计算思维能力》作者简介

图书目录

部分? Scratch快速入门
第1章  初识Scratch····················2
1.1? 什么是编程··············································· 2
1.2? Scratch简介·············································· 3
1.3? Scratch的下载和安装······························· 4
1.3.1  计算机操作基础········································4
1.3.2  Scratch的下载···········································6
1.3.3  Scratch的安装···········································7
1.3.4  Scratch的启动···········································8
1.4? Scratch的编程界面··································· 9
1.4.1  积木区·····························10
1.4.2  代码区·····························11
1.4.3  角色区·····························13
1.4.4  舞台区·····························13
1.4.5  背景区·····························13
1.4.6  标签栏·····························14
1.4.7  菜单栏·····························15
1.4.8  按钮·································17
1.5? 动手做一做··············································17
 
第2章  角色·······························20
2.1? 什么是角色·············································20
2.2? 角色列表·························21
2.3? 添加、删除和复制角色·························22
2.3.1  添加角色··························22
2.3.2  删除角色··························23
2.3.3  复制角色··························23
2.4? 状态信息························23
2.5? 造型······························· 24
2.6? 配音································27
 
第3章  让角色“活”起来································29
3.1? 移动································29
3.1.1  舞台的直角坐标系···································29
3.1.2  用于移动角色的积木·······························31
3.1.3  动手做一做··············································33
3.1.4  位置监视器··············································35
3.2? 旋转······························· 35
3.2.1  角色的方向··············································35
3.2.2  用于旋转角色的积木·······························36
3.2.3  方向监视器··············································37
3.2.4  动手做一做··············································38
3.3? 碰到边缘就反弹·····································38
3.4? 变换造型························39
3.4.1  动画片的原理··········································39
3.4.2  动手做一做··············································40
3.5? 综合实例:海底世界······························41
3.5.1  任务描述··························41
3.5.2  构思和设计··············································41
3.5.3  编程实现··························42
 
第4章  外观:看我变变变································45
4.1? “说”和“思考”··································45
4.1.1  “说”和“思考”积木···························45
4.1.2  动手做一做··············································46
4.2? 改变大小·························47
4.2.1  改变大小的积木······································47
4.2.2  动手做一做··············································48
4.3? 改变背景························50
4.3.1  改变背景的积木······································50
4.3.2  动手做一做··············································50
4.4? 改变外观特效·········································51
4.5? 角色的显示和隐藏·································52
4.6? 改变造型························53
4.6.1  切换造型··························53
4.6.2  编辑造型··························54
4.7? 改变图层························54
4.7.1  图层的概念··············································54
4.7.2  改变图层的积木······································55
4.8? 综合实例:看我变变变·························56
4.8.1  任务描述··························56
4.8.2  构思和设计··············································56
4.8.3  编程实现··························57
 
第5章  让程序变得更“聪明”·························59
5.1? 流程图····························59
5.2? 条件执行积木········································60
5.3? 循环控制积木·········································61
5.4? 克隆积木························62
5.5? 其他控制积木········································63
5.6? 综合实例:大鱼吃小鱼·························64
5.6.1  任务描述··························64
5.6.2  构思和设计··············································64
5.6.3  编程实现··························64
 
第6章  用事件驱动程序执行·····························68
6.1? 事件类积木·············································68
6.2? 动手做一做·············································71
 
第7章  添加美妙的声音····································73
7.1? 声音类积木··············································73
7.2? 添加配音·························73
7.3? 播放声音·························74
 
第8章  积木中的“侦察兵”·····························75
第9章  运算类积木····················82
第10章  变量和列表·········································86
第11章  画笔积木·····················94
第12章  自制积木···················100
第二部分  计算思维及项目实例
第13章  计算思维···················110
第14章 “打地鼠”游戏···································118
第15章  四则运算测验····································131
第16章  画彩虹系列·······································144
第17章  冒泡排序法·······································151
附录A  常用的计算机操作和名词···················156
附录B Scratch的所有积木····························163
参考文献···································180

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