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多媒体技术:计算、通信及应用(英文本)

多媒体技术:计算、通信及应用(英文本)

定 价:¥50.00

作 者: (美)斯坦梅茨 等
出版社: 清华大学出版社
丛编项: 大学计算机教育丛书
标 签: 多媒体技术

ISBN: 9787302024149 出版时间: 1998-08-01 包装: 平装
开本: 32开 页数: 854 字数:  

内容简介

  内容简介本书涵盖了多媒体技术的重要课题,从操作系统和硬件到用户接口,应用和程序设计抽象.内容极为丰富,为理解多媒体技术必不可缺,是开发多媒体系统各个组成部分的基础。书中既描述了各种概念,又提出了具体实现的办法.主要内容有:声、象和形的基本原理;视频与动画制作;数据压缩;光学存贮介质;多媒体操作与通信系统;文件、超级文本与MHEG;用户接口;同步;多媒体应用.本书既适用于有志于多媒体系统的计算机专业人员,也可用作计算机专业的大学本科生和研究生的教材.

作者简介

暂缺《多媒体技术:计算、通信及应用(英文本)》作者简介

图书目录

     Contents
   Foreword
   Preface
   1 Introduction
    1.1 Branch-overiapping Aspects of Multimedia
    1.2 Content
    1.3 Global Structure
    1.4 Multimedia Literature
   2 Multimedia: Media and Data Streams
    2.1 Medium
    2.1.1 The Perception Medium
    2.1.2 The Representation Medium
    2.1.3 The Presentation Medium
    2.1.4 The Storage Medium
    2.1.5 The Transmission Medium
    2.1.6 The Information Exchange Medium
    2.1.7 Representation Values and Representation Spaces
    2.1.8 Representation Dimensions
    2.2 Main Properties of a Multimedia System
    2.2.1 Multimedia System Definition
    2.2.2 Combination of Media
    2.2.3 Independence
    2.2.4 Computer-supported Integration
    2.2.5 Communication Systems
    2.3 Multimedia
    2.4 Traditional Data Streams Characteristics
    2.4.1 Asynchronous Transmission Mode
    2.4.2 Synchronous Transmission Mode
    2.4.3 Isochronous Transmission Mode
    2.5 Data Stream Characteristics for Continuous Media
    2.5.1 The Time Interval Between a Complete Transmission of Con-
    secutive Packets
    2.5.2 Variation of Consecutive Packet Amount
    2.5.3 Contiguous Packets
    2.6 Information Units
   3 Sound / Audio
    3.1 Basic Sound Concepts
    3.1.1 Computer Representation ofSound
    3.1.2 Audio Formats
    3.2 Music
    3.2.1 MIDI Basic Concepts
    3.2.2 MIDI Devices
    3.2.3 MIDI Messages
    3.2.4 MIDI and SMPTE Timing Standards
    3.2.5 MIDI Software
    3.3 Speech
    3.3.1 Speech Generation
    3.3.2 Speech Analysis
    3.3.3 Speech Transmission
   4 Images and Graphics
    4.1 Basic Concepts
    4.1.1 Digital Image Representation
    4.1.2 Image Format
    4.1.3 Graphics Format
    4.2 Computer Image Processing
    4.2.1 Image Synthesis
    4.2.2 Image Analysis
    4.2.3 Image Transmission
    4.3 Comments
   5 Video and Animation
    5.1 Basic Concepts
    5.1.1 Video Signal Representation
    5.1.2 Computer Video Format
    5.2 Television
    5.2.1 Conventional Systems
    5.2.2 Enhanced Definition Systems
    5.2.3 High-Definition Systems
    5.2.4 Transmission
    5.3 Computer-based Animation
    5.3.1 Basic Concepts
    5.3.2 Animation Languages
    5.3.3 Methods of Controlling Animation
    5.3.4 Display of Animation
    5.3.5 Transmission of Animation
    5.3.6 Comments
   6 Data Compression
    6.1 Storage Space
    6.2 Coding Requirements
    6.3 Source, Entropy and Hybrid Coding
    6.4 Some Basic Compression Techniques
    6.5 JPEG
    6.5.1 Image Preparation
    6.5.2 Lossy Sequential DCT-based Mode
    6.5.3 Expanded Lossy DCT-based Mode
    6.5.4 Lossless Mode
    6.5.5 Hierarchical Mode
    6.6 H.261 (px64)
    6.6.1 Image Preparation
    6.6.2 Coding Algorithms
    6.6.3 Data Stream
    6.7 MPEG
    6.7.1 Video Encoding
    6.7.2 Audio Encoding
    6.7.3 Data Stream
    6.7.4 MPEG-2
    6.7.5 MPEG-4
    6.8 DVI
    6.8.1 Audio and Still Image Encoding
    6.8.2 Video Encoding
    6.8.3 Data Stream
    6.9 Comments
   7 Optical Storage Media
    7.1 History
    7.2 Basic Technology
    7.3 Video Disks and Other WORMs
    7.4 Compact Disk Digital Audio
    7.4.1 Preliiminary Technical Background
    7.4.2 Eight-to-Fourteen Modulation
    7.4.3 Error Handling
    7.4.4 Frames, Tracks, Areas and Blocks of a CD-DA
    7.4.5 Advantages of Digital CD-DA Technology
    7.5 Compact Disk Read Only Memory
    7.5.1 Blocks
    7.5.2 Modes
    7.5.3 Logical Data Format
    7.5.4 Limitations of the CD-ROM Technology
    7.6 CD-ROM Extended Architecture
    7.6.1 Form 1 and Form 2
    7.6.2 Compressed Data of Different Media
    7.7 Further CD-ROM-based Developments
    7.7.1 Compact Disk Interactive
    7.7.2 Compact Disk Interactive Ready Format
    7.7.3 Compact Disk Bridge Disk
    7.7.4 Photo Compact Disk
    7.7.5 Digital Video Interactive
    7.8 Compact Disk Write Once
    7.8.1 Principle of the CD-WO
    7.8.2 Sessions
    7.9 Compact Disk Magneto Optical
    7.9.1 Principle ofthe Magnetic-Optical Method
    7.9.2 Areas of the CD-MO
    7.10 The Prospects ofCD Technologies
   8 Computer Technology
    8.1 Communication Architecture
    8.1.1 Hybrid Systems
    8.1.2 Digital Systems
    8.2 Multimedia Workstation
    8.3 Comments
   9 Multimedia Operating Systems
    9.1 Introduction
    9.2 Real Time
    9.2.1 The Notion of "Real-Time"
    9.2.2 Real Time and Multimedia
    9.3 Resource Management
    9.3.1 Resources
    9.3.2 Requirements
    9.3.3 Components and Phases
    9.3.4 Allocation Scheme
    9.3.5 Continuous Media Resource Model
    9.4 Process Management
    9.4.1 Real Time Process Management in Conventional Operating
    Systems: An Example
    9.4.2 Real-time Processing Requirements
    9.4.3 Traditional Real-time Scheduling
    9.4.4 Real-time Scheduling: System Model
    9.4.5 Earliest Deadline First Algorithm
    9.4.6 Rate Monotonic Algorithm
    9.4.7 EDF and Rate Monotonic: Context switches
    9.4.8 EDF and Rate Monotonic: Processor Utilizations
    9.4.9 Extensions to Rate Monotonic Scheduling
    9.4.10 Other Approaches for In-Time Scheduling
    9.4.11 Preemptive versus Non-preemptive Task Scheduling
    9.4.12 Scheduling of Continuous Media Tasks: Prototype Operating
    Systems
    9.5 File Systems
    9.5.1 Traditional File Systems
    9.5.2 Multimedia File Systems
    9.6 Additional Operating System Issues
    9.6.1 Interprocess Communication and Synchronization
    9.6.2 Memory Management
    9.6.3 Device Management
    9.7 System Architecture
    9.7.1 UNIX-based Systems
    9.7.2 QuickTime
    9.7.3 Windows Multimedia Extensions
    9.7.4 OS/2 Multimedia Presentation Manager/2
    9.8 Concluding Remarks
   10 Networking Systems
    10.1 Layers, Protocols and Services
    10.2 Networks
    10.3 Local Area Networks (LANs)
    10.3.1 High-speed Etheraet
    10.3.2 Token Ring
    10.3.3 FDDI
    10.3.4 Local ATM Networks
    10.4 Metropolitan Area Networks (MANs)
    10.4.1 Distributed Queue Dual Bus (DQDB)
    10.4.2 Orwell
    10.4.3 MAN Connectivity to ATM Networks
    10.5 Wide Area Networks (WANs)
    10.5.1 Traditional WAN's
    10.5.2 B-ISDN: ATM
    10.6 Conclusion
   11 Multimedia Communication Systems
    11.1 Application Subsystem
    11.1.1 Collaborative Computing
    11.1.2 Session Management
    11.2 Transport Subsystem
    11.2.1 Rcquirements
    11.2.2 Transport Layer
    11.2.3 Network Layer
    11.3 Quality ofService and Resource Management
    11.3.1 Basic Concepts
    11.3.2 Establishment and Closing ofthe Multimedia Call
    11.3.3 Managing Resources during Multimedia Transmission
    11.3.4 Architectural Issues
    11.4 Comments
    11.4.1 Trends in Collaborative Computing
    11.4.2 Trends in Transport Systems
   12 Database Systems
    12.1 Multimedia Database Management System
    12.2 Characteristics ofan MDBMS
    12.3 DataAnalysis
    12.4 Data Structure
    12.4.1 Raw Data
    12.4.2 Registering Data
    12.4.3 Descriptive Data
    12.4.4 Examples of Multimedia Structures
    12.4.5 Comments on Data Analysis
    12.5 Operations on Data
    12.6 Integration in a Database Model
    12.6.1 Relational Database Model
    12.6.2 Object-oriented Database Model
    12.7 Comments
   13 Documents, Hypertext and MHEG
    13.1 Documents
    13.1.1 Document Architecture
    13.1.2 Manipulation of Multimedia Data
    13.2 Hypertext and Hypennedia
    13.2.1 Hypertext, Hypermedia and Multimedia
    13.2.2 Hypermedia Systems: An Example
    13.2.3 History
    13.2.4 Systems: Architecture, Nodes and Pointers
    13.2.5 Some Final Comments about Hypertext Systems
    13.3 Document Architecture SGML
    13.3.1 Some Details
    13.3.2 SGML and Multimedia
   18 Future Directions
    18.1 Where Are We Today?
    18.1.1 User Interface
    18.1.2 Operating Systems
    18.1.3 Multimedia Documents
    18.1.4 Synchronization
    18.1.5 Programming
    18.2 What Are the Next Steps?
    18.2.1 Devices
    18.2.2 Visualization
    18.2.3 Mobility
    18.2.4 Interactivity
    18.2.5 Operating Systems
    18.2.6 Further Issues in Virtual Environments
    18.2.7 Multimedia User Interface
    18.2.8 Hypennedia
    18.2.9 Multimedia Applications
    18.3 What Are the Multimedia Research Issues?
   A Abbreviations
   Bibliography
   Index
   

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