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UNIX程序设计艺术:英文版

UNIX程序设计艺术:英文版

定 价:¥52.00

作 者: (美)Eric S.Raymond著
出版社: 中国电力出版社
丛编项: 原版风暴系列
标 签: UNIX

ISBN: 9787508322070 出版时间: 2004-05-01 包装: 胶版纸
开本: 23cm 页数: 560 字数:  

内容简介

  编写更好的软件:30年UNIX开发经验的结晶本书是作者封笔30年后历时5年创作而成,是一部难得的软件工程方面的佳作。作者首次将哲学、设计模式、工具、文化和传统结合在一起,使得UNIX成为世界上最好且最创新意义的软件,并展示了如何将其拓展到Linux和当今的开源(open-source)运动中。通过取自最主要的开源项目中的示例,作者向UNIX和Linux编程人员展示了如何更巧妙地创建软件,使其更雅致、更灵巧、更具可重用性且具有更长的生命期。Raymond借鉴了以下13位UNIX先锋人物的观点:Ken Thompson,UNIX的发明者Ken Arnold,4BSD UNIX的创建者之一,也是《The Java Programming Language》的作者之一。Steven M.Bellovin,Usenet的创始人之一,也是《Firewalls and Internel Security》的作者之一。Stuart Feldman,贝尔实验室UNIX开发组成员,也是《make》和《f77》的作者。Jim gettys和Keith Packard,X视窗系统的主创人员。Steve Johnson,《yacc》和《Portable C Compiler》两书的作者。Brian Kernighan《The C Programming Language》、《The UNIX Programming Environment》及《The Practice of Programming》等几本书的作者之一,也是awk编程语言的作者之一。David Korn,korn shell的创始人,也是《The New Korn Shell Command and Programming Language》的作者。Mike Lesk,贝尔实验室开发组成员,ms宏包、tbl和refer工具以及lex与UUCP的作者Doug Mcllroy,贝尔实验室研究组主任,UNIX即诞生于此;同时他还是UNIX管道的发明者。Marshall Kirk McKusick,4.2BSD快速文件系统的开发者,4.3BSD和4.4BSD开发组的领导。Henry Spencer,早期UNIX开发者中的佼佼者,他创建了getopt、第一个开源字符串库以及用于4.4BSD的正则表达式引擎。

作者简介

暂缺《UNIX程序设计艺术:英文版》作者简介

图书目录

Preface
1 Context
1 Philosophy:Philosophy Matters
1.1 Culture?What Culture?
1.2 The Durability of Unix
1.3 The Case against Learning Unix Culture
1.4 What Unix Gets Wrong
1.5 What Unix Gets Wrong
1.5.1 What Unix Gets Right
1.5.2 Open-Source Software
1.5.3 Cross-Platform Portability and Open Standards
1.5.4 The Internet and the World Wide Web
1.5.5 Flexibility All the Way Down
1.5.6 Unix Is Fun to Hack
1.5.7 The Lessons of Unix Can Be Applied Elsewhere
1.6 Basics of the Unix Philosophy
1.6.1 Rule of Modularity:Write simple parts connected by clean interfaces
1.6.2 Rule of Clarity:Clarity is better than cleverness
1.6.3 Rule of Composition:Design programs to be connected with other programs
1.6.4 Rule of Separation:Separate policy from mechanism;separate interfaces from engines
1.6.5 Rule of Simplicity:Design for simplicity;add complexity only where you must
1.6.6 Rule of Parsimony:Write a big program only when it is clear by demonstration that nothing else will do
1.6.7 Rule of Transparency:Design for visibility to make inspection and debugging easier
1.6.8 Rule of Robustness:Robustness is the child of transparency and simplicity
1.6.9 Rule of Representation:Fold knowledge into data,so program logic can be stupid and robust
1.6.10Rule of Least Surprise:In interface design,always do the least surprising thing
1.6.11 Rule of Silence:When a program has nothing surprising to say,it should say nothing
1.6.12 Rule of Repair:Repair what you can-but when you must fail,fail noisily and as soon as possible
1.6.13 Rule of Economy:Programmer time is expensive;conserve it in preference to machine time
1.6.14 Rule of Generation:Avoid hand-hacking;write programs to write programs when you can
1.6.15 Rule of Optimization:Prototype before polishing.Get it working before you optimize it
1.6.16 Rule of Diversity:Distrust all claims for “one true way”
1.6.17 Rule of Extensibility:Design for the future,because it will be here sooner than you think
1.7 The Unix Philosophy in One Lesson
1.8 Applying the Unix Philosophy
1.9 Attitude Matters Too
2 History:A Tale of Two Cultures
2.1 Origins and History of Unix,1969-1995
2.1.1 Genesis:1969-1971
2.1.2 Exodus:1971-1980
2.1.3 TCP/IP and the Unix Wars:1980-1990
2.1.4 blows against the Empire:1991-1995
2.2 Origins and History of the Hackers,1961-1995
2.2.1 At Play in the Groves of Academe:1961-1980
2.2.2 Internet Fusion and the Free Software Movement:1981-1991
2.2.3 Linux and the Pragmatist Reaction:1991-1998
2.3 The Open-Source Movement:1998 and Onward
2.4 The Lessons of Unix History
3 Contrasts:Comparing the Unix Philosophy with Others
3.1 The Elements of Operating-System Style
3.1.1 What is the Operating System's Unifying Idea?
3.1.2 Multitasking Capability
3.1.3 Cooperating Processes
3.1.4 Internal Boundaries
3.1.5 File Attributes and Record Structures
3.1.6 Binary File Formats
3.1.7 Preferred User Interface Style
3.1.8 Intended Audience
3.1.9 Entry Barriers to Development
3.2 Operating-System Comparisons
3.2.1 VMS
3.2.2 MacOS
3.2.3 OS/2
3.2.4 Windows NT
3.2.5 BeOS
3.2.6 MVS
3.2.7 VM/CMS
3.2.8 Linux
3.3 What Goes Around,Comes Around
II Design
4 Modularity:Keeping It Clean,Keeping It Simple
4.1 Encapsulation and Optimal Module Size
4.2 Compactness and Orthogonality
4.2.1 Compactness
4.2.2 Orthogonality
4.2.3 The SPOT Rule
4.2.4 Compactness and the Strong Single Center
4.2.5 The Value of Detachment
4.3 Software Is a Many-Layered Thing
4.3.1 Top-Down versus Bottom-Up
4.3.2 Glue Layers
4.3.3 Case Study:C Considered as Thin Glue
4.4 Libraries
4.4.1 Case Study:GIMP Plugins
4.5 Unix and Object-Oriented languages
4.6 Coding for Modularity
5 Textuality:Good Protocols Make Good Practice
5.1 The Importance of Being Textual
5.1.1 Case Study:Unix Password File Format
5.1.2 Case Study:.newsrc Format
5.1.3 Case Study:The PNG Graphics File Format
5.2 Data File Metaformats
5.2.1 DSV Style
5.2.2 RFC 822 Format
5.2.3 Cookie-Jar Format
5.2.4 Record-Jar Format
5.2.5 XML
5.2.6 Windows INI Format
5.2.7 Unix Textual File Format Conventions
5.2.8 The Pros and Cons of File Compression
5.3 Application Protocol Design
5.3.1 Case Study:SMTP,the Simple Mail Transfer Protocol
5.3.2 Case Study:POP3,the Post Office Protocol
5.3.3 Case Study:IMAP,the Internet Message Access Protocol
5.4 Application Protocol Metaformats
5.4.1 The Classical Internet Application Metaprotocol
5.4.2 HTTP as a Universal Application Protocol
5.4.3 BEEP:Blocks Extensible Exchange Protocol
5.4.4 XML-RPC,SOAP,and Jabber
6 Transparency:Let There Be Light
6.1 Studying Cases
6.1.1 Case Study:audacity
6.1.2 Case Study:fetchmail's-v option
6.1.3 Case Study:GCC
6.1.4 Case Study:kmail
6.1.5 Case Study:SNG
6.1.6 Case Study:The Terminfo Database
6.1.7 Case Study:Freeciv Data Files
6.2 Designing for Transparency and Discoverability
6.2.1 The Zen of Transparency
6.2.2 Coding for Transparency and Discoverability
6.2.3 Transparency and Avoiding Overprotectiveness
6.2.4 Transparency and Editable Representations
6.2.5 Transparency,Fault Diagnosis,and Fault Recovery
6.3 Designing for Maintainability
7 Multiprogramming:Separating Processes to Separate Function
7.1 Separating Complexity Control from Performance Tuning
7.2 Taxonomy of Unix IPC Methods
7.2.1 Handing off Tasks to Specialist Programs
7.2.2 Pipes,Redirection,and Filters
7.2.3 Wrappers
7.2.4 Security Wrappers and Bernstein Chaining
7.2.5 Slave Processes
7.2.6 Peer-to_Peer Inter-Process Communication
7.3 Problems and Methods to Avoid
7.3.1 Obsolescent Unix IPC Methods
7.3.2 Remote Procedure Calls
7.3.3 Threads-Threat or Menace?
7.4 Process Partitioning at the Design Level
8 Minilanguages:Finding at the Design Level
8.1 Understanding the Taxonomy of Languages
8.2 Applying Minilanguages
8.2.1 Case Study:sng
8.2.2 Case Study:Regular Expressions
8.2.3 Case Study:Glade
8.2.4 Case Study:m4
8.2.5 Case Study:XSLT
8.2.6 Case Study:The Documenter's Workbench Tools
8.2.7 Case Study:fetchmail Run-Control Syntax
8.2.8 Case Study:awk
8.2.9 Case Study:PostScript
8.2.10 Case Study:bc and dc
8.2.11 Case Study:Emacs Lisp
8.2.12 Case Study:JavaScript
8.3 Designing Minilanguages
8.3.1 Chossing the Right Complexity Level
8.3.2 Extending and Embedding Languages
8.3.3 Writing a Custom Grammar
8.3.4 Macros-Beware!
8.3.5 Language or Application Protocol?
9 Generation:Pushing the Specification Level Upwards
9.1 Data-Driven Programming
9.1.1 Case Study:ascii
9.1.2 Case Study:Statistical Spam Filtering
9.1.3 Case Study:Metaclass Hacking in fetchmailconf
9.2 Ad-hoc Code Generation
9.2.1 Case Study:Generating Code for the ascii Displays
9.2.2 Case Study:Generating HTML Code for a Tabular List
10 Configuration:Starting on the Right Foot
10.1 What Should Be Configurable?
10.2 Where Configurations Live
10.3 Run-Control Files
10.3.1 Case Study:The .netrc File
10.3.2 Portability to Other Operating Systems
10.4 Environment Variables
10.4.1 System Environment Variables
10.4.2 User Environment Variables
10.4.3 When to Use Environment Variables
10.4.4 Portability to Other Operating Systems
10.5 Command-Line Options
10.5.1 The-a to -z of Command-Line Options
10.5.2 Portability to Other Operating Systems
10.6 How to Choose among the Methods
10.6.1 Case Study:fetchmail
10.6.2 Case Study:The XFree86 Server
10.7 On Breading These Rules
11 Interfaces:User-Interface Design Patterns in the Unix Environment
11.1 Applying the Rule of Least Surprise
11.2 History of Interface Design on Unix
11.3 Evaluating Interface Designs
11.4 Tradeoffs between CLI and Visual Interfaces
11.5 Case Study:Two Ways to Write a Calculator Program
11.6 Transparency,Expressiveness,and Configurability
11.6.1 Unix Interface Design Patterns
11.6.2 The Cantrip Pattern
11.6.3 The Source Pattern
11.6.4 The Sink Pattern
11.6.5 The Compiler Pattern
11.6.6 The ed pattern
11.6.7 The Roguelike Pattern
11.6.8 The ‘Separated Engine and Interface’Pattern
11.6.9 The CLI Server Pattern
11.6.10 Language-Based Interface Patterns
11.7 Applying Unix Interface-Design Patterns
11.7.1 The Polyvalent-Program Pattern
11.8 The Web Browser as a Universal Front End
11.9 Silence Is Golden
12 Optimization:
12.1 Don's Just Do Something,Stand There!
12.2 Measure before Optimizing
12.3 Nonlocality Considered Harmful
12.4 Throughput vs.Latency
12.4.1 Batching Operations
12.4.2 Overlapping Operations
12.4.3 Caching Operation Results
13 Complexity:As Simple As Possible,but No Simpler
13.1 Speaking of Complexity
13.1.1 The Three Sources of Complexity
13.1.2 Tradeoffs between Interface and Implementation Complexity
13.1.3 Essential,Optional,and Accidental Complexity
13.1.4 Mapping Complexity
13.1.5 When Simplicity Is Not Enough
13.2 A Table of Five Editors
13.2.1 ed
13.2.2 vi
13.2.3 Sam
13.2.4 Emacs
13.2.5 Wily
13.3 The Right Size for an Editor
13.3.1 Identifying the Complexity Problems
13.3.2 Compromise Doesn't Work
13.3.3 Is Emacs an Argument against the Unix Tradition?
13.4 The Right Size of Software
III Implementation
14 Languages:To C or Not To C?
14.1 Unix's Cornucopia of Languages
14.2 Why Not C?
14.3 Interpreted Languages and Mixed Strategies
14.4 Language Evaluations
14.4.1 C
14.4.2 C++
14.4.3 Shell
14.4.4 Perl
14.4.5 Tcl
14.4.6 Python
14.4.7 Java
14.4.8 Emacs Lisp
14.5 Trends for the Future
14.6 Choosing an X Toolkit
15 Tools:The Tactics of Development
15.1 A Developer-Friendly Operating System
15.2 Choosing an Editor
15.2.1 Useful Things to Know about vi
15.2.2 Useful Things to Know about Emacs
15.2.3 The Antireligious Choice:Using Both
15.3 Special-Purpose Code Generators
15.3.1 yacc and lex
15.3.2 Case Study:Glade
15.4 make:Automating Your Recipes
15.4.1 Basic Theory of make
15.4.2 make in Non-C/C++ Development
15.4.3 Utility Productions
15.4.4 Generating Makefiles
15.5 Version-Control Systems
15.5.1 Why Version Control?
15.5.2 Version Control by Hand
15.5.3 Automated Version Control
15.5.4 Unix Tools for Version Control
15.6 Runtime Debugging
15.7 Profiling
15.8 Combining Tools with Emacs
15.8.1 Emacs and make
15.8.2 Emacs and Runtime Debugging
15.8.3 Emacs and Version Control
15.8.4 Emacs and Profiling
15.8.5 Like an IDE,Only Better
16 Reuse:On Not Reinventing the Wheel
16.1 The Tale of J.Random Newbie
16.2 Transparency as the Key to Reuse
16.3 From Reuse to Open Source
16.4 The Best Things in Life Are Open
16.5 Where to Look?
16.6 Issues in Using Open-Source Software
16.7 Licensing Issues
16.7.1 What Qualifies as Open Source
16.7.2 Standard Open-Source Licenses
16.7.3 When You Need a Lawyer
IV Community
17 Portability:Software Portability and Keeping Up Standards
17.1 Evolution of C
17.1.1 Early History of C
17.1.2 C Standards
17.2 Unix Standards
17.2.1 Standards and the Unix Wars
17.2.2 The Ghost at the Victory Banquet
17.2.3 Unix Standards in the Open-Source World
17.3 IETF and the RFC Standards Process
17.4 Specifications as DNA,Code as RNA
17.5 Programming for Portability
17.5.1 Portability and Choice of Language
17.5.2 Avoiding System Dependencies
17.5.3 Tools for Portability
17.6 Internationalization
17.7 Portability,Open Standards,and Open Source
18 Documentation:Explaining Your Code to a Web-Centric World
18.1 Documentation Concepts
18.2 The Unix Style
18.2.1 The Large-Document Bias
18.2.2 Cultural Style
18.3 The Zoo of Unix Documentation Formats
18.3.1 troff and the Documenter's Workbench Tools
18.3.2 TEX
18.3.3 Texinfo
18.3.4 POD
18.3.5 HTML
18.3.6 Docbook
18.4 The Present Chaos and a Possible Way Out
18.5 DocBook
18.5.1 Document Type Definitions
18.5.2 Other DTDs
18.5.3 The DocBook Toolchain
18.5.4 Migration Tools
18.5.5 Editing Tools
18.5.6 Related Standards and Practices
18.5.7 SGML
18.5.8 XML-DocBook References
18.6 Best Practices for Writing Unix Documentation
19 Open Source:Programming in the New Unix Community
19.1 Unix and Open Source
19.2 Best Practices for Working with Open-Source Developers
19.2.1 Good Patching Practice
19.2.2 Good Project-and Archive-Naming Practice
19.2.3 Good Development Practice
19.2.4 Good Distribution-Making Practice
19.2.5 Good Communication Practice
19.3 The Logic of Licenses:How to Pick One
19.4 Why You Should Use a Standard License
19.5 Varieties of Open-Source Licensing
19.5.1 MIT or X Consortium License
19.5.2 BSD Classic License
19.5.3 Artistic License
19.5.4 General Public License
19.5.5 Mozilla Public License
20 Futures:Dangers and Opportunities
20.1 Essence and Accident in Unix Tradition
20.2 Plan 9:The Way the Future Was
20.3 Problems in the Design of Unix
20.3.1 A Unix File Is Just a Big Bag of Bytes
20.3.2 Unix Support for GUIs Is Weak
20.3.3 File Deletion Is Forever
20.3.4 Unix Assumes a Static File System
20.3.5 The Design of Job Control Was Badly Botched
20.3.6 The Unix API Doesn't Use Exceptions
20.3.7 ioctl(2)and fcntl(2) Are an Embarrassment
20.3.8 The Unix Security Model May Be Too Primitive
20.3.9 Unix Has Too Many Different Kinds of Names
20.3.10 File Systems Might Be Considered Harmful
20.3.11 Towards a Global Internet Address Space
20.4 Problems in the Environment of Unix
20.5 Problems in the Culture of Unix
20.6 Reasons to Believe
A Glossary of Abbreviations
B References
C Contributors
D Rootless Root:The Unix Koans of Master Foo

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