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计算机游戏进展

计算机游戏进展

定 价:¥508.50

作 者: H. Jaap van den Herik  著
出版社: 湖南文艺出版社
丛编项:
标 签: 暂缺

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ISBN: 9783540488873 出版时间: 2006-12-01 包装: 平装
开本: 页数: 字数:  

内容简介

  This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad.The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.

作者简介

暂缺《计算机游戏进展》作者简介

图书目录

Innovative Opening-Book Handling
Partial Information Endgame Databases
Automatic Generation of Search Engines
RSPSA: Enhanced Parameter Optimization in Games
Similarity Pruning in PrOM Search
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
Recognizing Seki in Computer Go
Move-Pruning Techniques for Monte-Carlo Go
A Phantom-Go Program
Dual Lambda Search and Shogi Endgames
Chunking in Shogi: New Findings
King Race
The Graph-History Interaction Problem in Chinese Ches
A New Family of k-in-a-Row Games
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
Player Modeling, Search Algorithms and Strategies in Multi-player Gaines
Solving Probabilistic Combinatorial Games
On Colored Heap Games of Sumbers
An Event-Based Pool Physics Simulator
Optimization of a Billiard Player Position Play
Author Index

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